Welcome Travelers to this week’s Port of Entry! Today we are focusing on some Tabletop Role Playing Game (TTRPG) terms and acronyms that you may have heard, but aren’t so sure what they mean.Â
When I first started out, I was afraid to ask what a d8 was (It’s an 8 sided die). While I was fortunate enough to have wonderful people around me, I just sort of learned by osmosis for a lot of things! The purpose of this post is to bring together many of the common terms that seasoned players take for granted. While these terms are heavily focused on Dungeons and Dragons, many of these can be applied to other TTRPGs as well!
Term | Definition |
Attributes/Stats | In Dungeons and Dragons, Player Attributes/Stats are: Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. |
Advantage | A game mechanic that allows a player to roll two dice and take the higher value |
Backstory | A character’s life experiences prior to the start of a TTRPG game. |
BBEG | Big Bad End Guy; typically the final boss in a game |
Campaign | The story of your TTRPG, typically made up of many game sessions. |
CS | Character Sheet |
D10 | Ten sided die |
D12 | Twelve sided die |
D20 | Twenty sided die |
D4 | Four sided die |
D6 | Six sided die |
D8 | Eight sided die |
Disadvantage | A game mechanic that makes a player roll two dice and take the lower number |
DM | Dungeon Master- typically used for the person running a Dungeons and Dragons campaign |
DMG | Dungeon Master’s Guide |
DND/D&D | Dungeons and Dragons |
EXP/XP | Experience Points |
GM | Game Master- typically used for the person running the game that is not Dungeons and Dragons |
HP | Hit points or health points |
Initiative | Used to determine the order in combat. A player uses their dexterity score combined with a d20 roll to determine their initiative order. |
Lines and Veils | A type of safety tool. Lines are hard lines for topics players do not wish to explore. Veils are “proceed with caution” topics players wish to be sensitive too. |
Mini Campaign | A TTRPG story that typically takes place over 3 to 5 sessions |
MM | Monster Manual |
NPC | Non Player Character, usually played by the Dungeon or Game Master |
One Shot | A TTRPG story that is intended to take place in one session. |
Passive Perception | An optional, but commonly used mechanic in DND to help move the game along. If something requires a perception check and a player’s passive perception is higher than the check needed, the player automatically succeeds the check. |
PbP | Play by Post, a RPG where players submit their actions in remotely |
PC | Player Character |
PHB | Player’s Handbook |
RPG | Role Playing Game |
Safety Tools | An agreed upon rule set prior to game play to help keep players emotionally safe. Examples include the TTRPG Safety Toolkit, Lines and Veils, Boundaries, and more. |
Session | A single meeting of your campaign. Typically lasts a few hours. |
Session 0 | A session of a campaign that happens prior to the game beginning where players get to know each other, build their characters, and discuss safety tools that will be used |
Stats/Attributes | In Dungeons and Dragons, Player Stats/Attributes are: Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. |
TTRPG | Table Top Role Playing Game |
XP/EXP | Experience Points |
Related: Port of Entry – Session 0Â
*Photo Credit: Variant Berry
What are some TTRPG terms you remember having to learn? Did we miss any? Please tell us in the comments!Â