New World, Who’s This?: Maps
Variant Rory outlines a process he uses when designing maps for TTRPGs.
New World, Who’s This?: Maps Read More »
Variant Rory outlines a process he uses when designing maps for TTRPGs.
New World, Who’s This?: Maps Read More »
Variant J starts Part One of ‘From Player to GM’, a multi-part series where he outlines how someone can start running TTRPG games.
From Player to Game Master Read More »
Variant Rory offers up some advice on how to spice up a TTRPG adventure with a little romance in time for Valentine’s Day.
Romance in Tabletop Roleplaying Games Read More »
Variant Berry discusses the importance of ensuring all players comfort at the table during TTRPG gaming sessions.
Keeping it Comfortable at the Game Table Read More »
Variant Rory reviews some of the basic amenities needed when owning a Stronghold from MCDM’s ‘Strongholds and Followers’.
Basics for a Successful Stronghold Read More »
Variant Kait talks about preparing your players with RPG Consent Sheets during a Session 0 or an active Campaign.
RPG Consent Sheets Read More »
Variant Berry writes about Session 0 and implores its liberal use at the start of a new Adventuring Table or Campaign.
Session 0: Expectations Matter Read More »
Variant J talks about the importance of bringing the heroics performed at the table into the real world.
A Hero’s Journey: Taking Heroics Learned in TTRPG to the Real World Read More »
Variant Rory talks about the importance of studying history, which has nothing to do with history repeating itself.
Benefits of Studying History Read More »
Variant Kait provides some advice for pitching a new D&D Campaign to a prospective table.
Pitching a Campaign Read More »
Variant J offers advice on how to design your own Magical Items in D&D 5e, with applicable tips to other TTRPGs.
Putting the Magic into the Mundane: Tips for Magic Item Creation in D&D 5e Read More »